One critique a week. You present a decision and a screen. The room tells you what is unclear, and you leave with the next change.
Case work on your own clock: interviews, a requirement, and a revised screen before the next critique.
- 01
The decision that matters
Finding the choice the product has to get right.
- 02
Interviews
Asking without leading the answer you hope to hear.
- 03
A requirement you can hand over
Research turned into something an engineer can build.
- 04
What the screen says first
Hierarchy, type, and the order of attention.
- 05
Critique you can use
Giving notes, and surviving the ones you receive.
- 06
Cutting scope
Removing work without removing the point.
- 07
A ten-minute case
A presentation that stands without you filling the gaps live.